AI Insights · Timothy · October 2022
Top 5 High Fantasy Games on iOS in Australia Q3 2022
Discover the performance of the top 5 high fantasy games on iOS in Australia during Q3 2022, with insights into downloads, revenue, and active users.
In Q3 2022, the high fantasy games category on iOS in Australia saw notable performance from the top 5 games: Clash of Clans, Coin Master, Genshin Impact, Evony, and Diablo Immortal. Below is a detailed look into their weekly downloads, revenue, and active user trends, with data provided by Sensor Tower.
Clash of Clans from Supercell demonstrated a varied performance in Q3 2022. Weekly revenue peaked at approximately $292.7K in the first week of August, while other weeks saw fluctuations between $134.9K and $267.7K. Downloads were relatively stable, ranging from 3.7K to 5.7K weekly, with a slight dip mid-quarter but ending strong at 5K in the last week of September. Active users showed a steady increase towards the end of the quarter, climbing from around 537K to nearly 600K.
Coin Master by Moon Active had a consistent revenue trend, with weekly earnings oscillating between $99.7K and $152.4K. Downloads, however, saw a gradual decline from 8.9K at the start of the quarter to 4.2K by the end of September. Active users also showed a downward trend, decreasing from about 38.1K to 32.1K over the quarter.
Evony from Top Games Inc. experienced a relatively stable weekly revenue, peaking at approximately $131.4K in the last week of August and generally maintaining around $96.7K to $127.2K. Weekly downloads saw a peak early in August at 6.4K, with fluctuations throughout the quarter, ending with 4K in the last week of September. Active users showed a slight increase, moving from 10.1K at the start to 10.7K towards the end of the quarter.
Genshin Impact by COGNOSPHERE PTE. LTD. had a significant peak in revenue in mid-July at $313.3K, with other weeks ranging from around $52.4K to $205.7K. Downloads were mostly stable, with a notable peak at 4.7K in the last week of September. Active users also saw an increase towards the end of the quarter, rising from approximately 45.2K to 56.9K.
Diablo Immortal from Blizzard Entertainment, Inc. showed a declining trend in revenue, starting at $71.4K at the end of June and decreasing to $44.9K by the end of September. Downloads followed a similar pattern, starting at 5.5K and dropping to 2.7K. Active users also decreased, from 44.7K at the beginning of the quarter to 27.5K towards the end.
For more detailed insights and data on mobile app performance, visit Sensor Tower.